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PlayStation Store Updated: Gran Turismo 5 Prologue, Warhawk DLCPosted 3:57pm Fri Apr 18, 2008 by Zach Lott Tags: playstation store, ps3, sony, update, warhawk, gran turismo
Sony's Playstation Store has been updated today, with the release of Gran Turismo 5 Prologue leading the wave of this week's new downloads. Other highlights include new content for Warhawk and a controls patch for Lair. You can view the full list of additions after the jump.

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Warhawk v1.1 Patch LivePosted 11:50am Fri Nov 02, 2007 by Shiva Stella Tags: Warhawk, patch, PlayStation 3

The Warhawk v1.1 patch, which was previously leaked, is now officially available world-wide. The patch "addresses the critical issues with stats and connectivity" as you can see at the jump.

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Set Soar With New Warhawk MediaPosted 4:17pm Thu May 17, 2007 by Shiva Stella Tags: Warhawk, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

 

Here are several new screenshots of Incognito's Warhawk, its aerial combat fighter for the PlayStation 3. The title was on-hand at the SCEA Gamer's Day event and we'll have our own preview of it up shortly. Till then, enjoy the new images.


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GH Preview: Warhawk (PS3)Posted 1:15am Thu May 11, 2006 by The Gaming Horizon Archive Tags: archive, Warhawk, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Gaming Horizon Staff.

The BuzzEarlier today, Gaming Horizon had a chance to go one-on-one with Incognito’s Dylan Jobe and Brian Upton to preview Warhawk for the PlayStation 3. You're probably thinking, “I’ve heard of Warhawk and is it the same Warhawk we knew and loved when it was released in 1995?” Indeed it is and has gained a major overhaul since then.

Now you may think that Warhawk is all about its aerial combat, but the game's developers informed us that the gamer will be doing missions on the ground and inside many land based vehicles. Vehicles will have motion sensitivity built in so that the new PS3 controller can be utilized in this portion of the game as it is with all aerial combat. As of right now, Warhawk is 60% aerial and 40% ground.

For those unaware of how the controller works in the motion area, the pitch and yaw of your craft is controlled entirely through tilting the controller in your hands. Lean it back toward you and the Warhawk pulls up, twist it to the left or right and it banks across the screen. Rotate the controller left or right again and press R1, and you’ll perform a barrel roll. It’s intuitive almost from the start, and besides being a little sensitive in tight-aiming situations, we’re confident it’ll feel smooth by the time the game’s released.

Warhawk’s art direction is also extremely appealing. Though not necessarily unique, the game blends futuristic elements with touches of the past – enemy fighters in the demo we played bore a striking resemblance to American P-39 Airacobras from World War II, and the Warhawk carried a bronzed, gritty paint scheme that seemed remindful of old aircraft.

All of this communicated a gritty, hands-on feel to the game that supplemented the controller scheme quite nicely: packs of enemy planes zoom over the landscape in formation, moving in on different targets, floating turrets wait for you to enter range, and daunting destroyers move slowly and menacingly across the water. While not all of the atmospheric effects and other animations were in place, there was a genuine sense in the experience that there was a lot going on in the environment that wasn’t necessarily directed toward the player, and in this way, Warhawk delivered a lot of immersion.

Beyond the models and textures, Warhawk’s GUI favored a more minimalist design, with a slim green panel anchored in the lower right of the screen monitoring your craft’s integrity and two other small, translucent boxes served to display the map and weapon configuration. As with multiplayer, there will be a total max of 32 players on a given server. But the coolest part they revealed was the fact that gamers can host their own Warhawk server via PlayStation 3. It is unsure if the console will have a max player cap due to the limitations  on your connection. If you can support 100 players, then the game can handle it.

Speaking of weapons, the Warhawk was armed with a standard machine gun for taking down wandering fighters, but some heavier artillery as well: a rocket, a lightning-bolt weapon, and a multi-missile launcher. Each of the load-outs had separate reticules that changed as you switched between them by using the D-pad.

The Prediction

Warhawk is shaping up to be a solid title from the looks of it. It’s about time we get a new Warhawk! As the game’s supposedly only 30% complete and we weren't offered a sneak peek of the ground-based content, we'll have to get back with you once new Warhawk details are released.


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