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Tomb Raider: Underworld Demo Now Available On XBLPosted 11:58am Tue Oct 28, 2008 by Aaron Dunlap Tags: tomb raider underworld, demo, xbox 360, xbox live, eidos
In case you haven't got enough Lara in your life, you can now download an official demo for Tomb Raider: Underworld via the Xbox Live Marketplace.

PS3 fans seem to not be invited to this party. We haven't gotten any word that a demo will find its way to the PlayStation Network.

Tomb Raider: Underworld goes on sale November 18.

[majornelson.com]
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Can Bioshock Save Japan?Posted 3:48pm Mon Jan 21, 2008 by Shiva Stella Tags: Microsoft, Xbox 360, Battlestations Midway, Tomb Raider Anniversary, Bioshock, Japan

According to Takashi Sensui, Microsoft's Xbox-related go-to guy in Japan at a recent Spike, Xbox 360 New Year's party, more and more (Xbox 360) western titles will be making their way over to the gaming capital of the world, and those being third-party titles at that. The first three games include Battlestations: Midway, Tomb Raider: Anniversary, and 2K's ever-popular Bioshock.

It's an interesting move, with Xbox 360 sales lagging behind... everything else (hard to top those Nintendo DS's). It's possible that offering western-style games to Japanese gamers via the 360 might boost unit sales, but it's equally possible that the audience doesn't give a damn. But if Bioshock, one of 2007's premier titles in the west, can't move 360s over there, then what can?


[gamefront.de]
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How'd they Screw Up Tomb Raider, Again?Posted 11:20am Fri Nov 09, 2007 by Shiva Stella Tags: Lara Croft, Tomb Raider Angel of Darkness, PlayStation 2
Next Gen has posted an interesting Edge article regarding the disaster that was Tomb Raider: Angel of Darkness. In it the writers provide an "in-depth analysis of a game that went horribly wrong," examining just how Lara's first PlayStation 2 outing made the development team, game critics, and fans everywhere cry.

Here's an excerpt:

“We spent an inordinate amount of time on the animation of Lara and designed the controls around the animation instead of designing the animation around the controls,” explained Jeremy Heath-Smith. “We got wrapped up in that whole beautiful big animation experience. I don’t know if we ever would have understood what we got wrong with the animation until the game was out. We could have easily used another two or three months. We could have used another year.”

“There was a lot of material that got cut and changed; the whole process was one of slash and patch, right up to the latest possible moments before release,” recalls Schofield. “There were things that got left so late that their final omission left the game badly crippled, and I mourn them. One example was the range of hero abilities planned for Kurtis. He ended up as such a thin, emasculated version of the character we planned in the early stages of development that I could have wept. I may actually have done so.”


[next-gen.biz]
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Tomb Raider: Anniversary Due November 13 for WiiPosted 10:23pm Wed Oct 24, 2007 by Shiva Stella Tags: Lara Croft Tomb Raider Anniversary
Eidos Interactive announced today that that it's shipping Lara Croft Tomb Raider: Anniversary for the Wii console on November 13.

This new version of the game boasts three hours of Wii-exclusive content, including new features:

...hands on challenges, an archaeologist's tool kit, a new remote flashlight and more exclusive new content. The new tool kit allows players to break through walls, take charcoal rubbings and uncover important clues buried in dense layers of ancient rock. Players will also be able to twist the Wii remote to illuminate dark areas with Lara Croft's new remote flashlight uncovering secrets hidden in the dark.

Continue reading...


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Tomb Raider Anniversary on June 5Posted 11:30am Tue May 15, 2007 by The Gaming Horizon Archive Tags: Lara Croft Tomb Raider Anniversary, archive
Tomb Raider fans eagerly anticipating Tomb Raider: Anniversary will be pleased to hear that Eidos Interactive has announced the game's release date as June 5 for the PlayStation 2 and PC, with a PlayStation Portable version to follow at an unannounced date.

The title is a remake of the original Tomb Raider, now powered by the same engine utilized in Tomb Raider: Legend, which released last year for current and next-generation consoles. 
Originally written by Shiva Stella

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Tomb Raider: Legend Officially AnnouncedPosted 5:01pm Mon Jul 17, 2006 by The Gaming Horizon Archive Tags: Lara Croft Tomb Raider Legend, Hitman Blood Money, archive
It has been quite a journey for the Tomb Raider series over the past few years. About a year ago, Eidos Interactive announced that Crystal Dynamics would take over the series and create their “version” of Tomb Raider which is now called, Tomb Raider: Legend. Earlier today, Eidos officially revealed the title to the media and released a new character model of Lara Croft herself.

“In setting the stage for the Tomb Raider franchise moving forward, we took ourselves back to Lara’s origins, asked ourselves the hard questions and challenged ourselves to think differently,” said Chip Blundell, vice president of brand marketing, Eidos Inc. “Who is Lara Croft? What makes her tick? How is she relevant today? Only by answering these questions could we ensure that gamers get the experience they deserve with the character they love.”

“Even before the first title launched, Lara Croft had to fight her way into the Tomb Raider franchise, since at the time most game characters were muscle-bound blokes,” said Gard. “The Lara Croft character is resilient and totally unstoppable. In Tomb Raider: Legend, we explore these core personality traits and reveal the Lara Croft gamers have been waiting to see.”

The character model that you see below features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. Crystal Dynamics also stated that Lara Croft will have new controls, so expect Lara to do various new things that you are not used too seeing in past versions.

There will be three versions spanning across the PlayStation 2, Xbox, and PC. No word on a PSP version as of yet. Gaming Horizon will have a full preview of Tomb Raider: Legend on April 12. So bookmark the page!


Originally written by Tim Grube

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GH Review: Lara Croft Tomb Raider: Legend (Xbox)Posted 1:39pm Mon Jun 12, 2006 by Shiva Stella Tags: review, archive, Xbox, Lara Croft Tomb Raider Legend

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Lowdown

More than a decade has passed since the inception of the Tomb Raider series back in 1995, when Tomb Raider I hit the market on the original PlayStation and firmly defined the modern platform genre. Eidos Interactive’s Core Design introduced the popular world to what would become Britain’s greatest digital superstar – Lara Croft, the archeologist lady of mystery who specialized in ancient cultures, updated weaponry, and shrewd wit. From the franchise’s early beginnings, it was clear that Eidos had lucked upon a character and a series that would bring in the cash to fund other projects, but this was despite the lack of quality that further installments possessed. The game of Tomb Raider soon became the race to push out a new Lara adventure just in time for Christmas, and to increase sales, each rendition boasted a “remade” Lara that effectively turned her into a pinup girl that decorated the rooms of adolescent males everywhere – a pinup girl selling bad games.

After the previous “remade” Lara, as featured in

GAMEPLAY: 8.7
Takes a hit for shortness, needed interactivity. Combat tweaked; love the grapple.

GAMEPLAY: 9.2
Very detailed environs, reworked Lara, visually impressive tombs. Some generic models, though.

SOUND: 8.8
Strong voiceovers. Solid music when you get it. Good sound effects.

FUN FACTOR: 9.3
Had a great time except for those damned motorcycle portions.

REPLAY VALUE: 8.3
Get pulled through it, go through it again, then check out the extras and the mansion.

TOTAL SCORE: 8.9


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GH Preview: Lara Croft Tomb Raider: Legend (PS2)Posted 7:43pm Mon May 30, 2005 by Shiva Stella Tags: archive, Lara Croft Tomb Raider Legend, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Buzz

If you remember the tagline for Eidos’ Tomb Raider: Angel of Darkness then you’re already amused by the series’ irony. “Out of the tombs and into hell” was splattered across every gaming site on the Internet, and intrigued gamers waited anxiously to give the industry’s leading lady a next-generation, honest chance. Lo’ and behold, the game…sucked. It suffered from horrendous slowdown, AI that simply didn’t work, and plagued controls.

Almost immediately after its release Eidos shocked everyone by repositioning the series, stripping it from Core Design and handing it to Crystal Dynamics, the company responsible for Gex and the Legacy of Kain/Soul Reaver franchises. The pressure was on, and Crystal Dynamics was charged with nothing short of overhauling the series to bring it into the modern era. To do this the developing house – along with Lara’s original creator, Toby Gard – embarked upon a “soul searching” quest, finally asking the big questions – “Who is Lara Croft? What makes her tick? How is she relevant today?” The result: a return to Lara’s roots in Tomb Raider: Legend.

Very little is known of Legend’s plot. It involves the standard globetrotting to eight different locations, including jungle, snow, mountainous, and underground areas. The bulk of these gorgeous environments consist of tombs, and judging from the available screenshots, are reminiscent of the underground/cavernous areas in the original. The Himalayas are cited as key to the storyline, which brings to mind the famed airplane crash from the original’s background story. It’s unknown whether the levels progress on a non-linear timeline (i.e., Chronicles) or follow Last Revelation’s timeline jumps from past to present, though it’s confirmed that Lara, while in search of another ancient artifact, confronts a foe long-thought dead. The enemy’s name – and why he’s concerned with the artifact – remains a mystery.

To navigate throughout these tombs Lara requires precision controls, a feature that enabled the previous versions to exist but was MIA in AoD. The switch to analog controls was troublesome and crippling; lining Lara up for jumps, performing the most basic maneuvers, and just repositioning her to look around was difficult. Crystal Dynamics has revamped the control scheme in Legend, increasing its functionality and comfort. It’s uncertain if the game allows for D-pad use, but it’s a good guess that the analog control system was at least completely re-worked (compared to AoD’s controls this can only be a good thing). Lara performs her favorite moves – swan dive, back flip, handstand, etc., - and does so smoothly. Her model receives another facelift with a higher polygon count, detailed facial features, reactive eyes, and a complete new look thanks to the original’s character designer.

There’s no word on enemy types but Lara retains her usual weapons, the dual pistols, now paired with an updated “move and shoot” system and goodies. High-powered binoculars, a personal camera for dark areas, frag grenades, communication devices, and a new magnetic grappling hook are introduced. A lock-on system is in place, and judging from trailer footage actually uses a targeting icon, unlike AoD. Another new feature is Lara’s ability to shoot destructible objects in the environment, like barrels. Any opponent near said barrels gets splattered with splinters and firepower, assuming they’re stacked with something inflammable. When a bad guy goes down Lara can even steal his weapon, though she’s limited to only one rifle at a time. Melee combat for close-quarter fighting is present and hopefully nothing like AoD’s dysfunctional stealth/melee system, but then again details are sparse.

Legend, as a return to Lara’s roots, probably removes itself from the action emphasis AoD had and focuses on puzzle and platform gameplay. To help players find their next destination/clue Lara turns her head to the location, indicating the relevant area. In trailer footage arrows designate important directions. The camera, while controllable, is said to move and pan the area naturally.

There’s an online component but Crystal Dynamics hasn’t commented on it yet, though Xbox Live (and probably PS2 network play) is confirmed. An Xbox 360 and PSP version are rumored to be in the works, too.



The Prediction

Judging by the drastic change of development teams and redirection of the series, this is probably Lara’s last chance to appear in a reputable title published by Eidos. If Crystal Dynamics gives Legend an entirely re-worked precision control system, ups the interactive environment feature, grants it an innovative online mode, and strengthens the storyline then a comeback is possible. If it’s plagued by horrible AI, terrific slowdown, and repetitive gameplay, however, the formula is dead. Maybe Lara can join the long list of videogame celebrities in another DDR remix? Hey, even the British know how to get down.


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