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East Coast LAN v12.07 DetailsPosted 9:56pm Sun Dec 02, 2007 by Tim Grube Tags: East Coast LAN, Counter-Strike, Halo 3, Unreal Tournament 3, ETQW, PC

Every year, I attend one of the largest LAN Parties on the East Coast. Titled, East Coast LAN, will feature games such as Counter-Strike Source, Unreal Tournament 2003, Team Fortress 2, and other hot titles right now on the market. The biggest selling point this year is the money that is on the line for the Counter-Strike tournament--$1000!

Dates:
  • December 14
  • December 15
  • December 16
Games to Include:
  • CounterStrike Source 5v5
  • CounterStrike 1.6 5v5
  • Unreal Tournament 3 1v1
  • TeamFortress 2
  • ETQW
  • Company Of Heroes
  • 50/50 Nintendo Wii Sports Tournament
  • 50/50 HALO 3 1v1
  • RED LIGHT SPECIALS!
GameBump will be providing coverage of this years East Coast LAN beginning December 14th till the 16th.

Continue reading...


[eastcoastlan.com]
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Idea: Maybe GameSpot Needs A Writers StrikePosted 11:55am Fri Nov 30, 2007 by Aaron Dunlap Tags: Jeff Gerstmann, GameSpot, EIDOS, firing, politics, Kane and Lynch, strike, WGA
If you've been following entertainment news lately you're probably aware that the Writers Guild of America (the people who write our TV shows and movies) are on strike because studio executives refuse to increase the percentages of online and DVD sales distributed to the writers.

Writers fear they are being treated unfairly, so they strike. They stop working, showing management how important they are.

If you've been following video game journalism news lately, you're probably aware that Jeff Gerstmann, an editor from GameSpot was apparently fired because Eidos put financial pressure on them of CNet, their owners, over a negative review Gerstmann gave to Kane & Lynch.

If I were a writer at GameSpot now, I would be terrified to submit any writing in fear that my job could be at stake for simply crafting an opinion: what their job requires. I couldn't do my job if it became apparent that credibility was for sale.

I'd go on strike. I'd stop submitting reviews or news. I'd stop working.

That's what I'd do, maybe it's what GameSpot writers should do.

Interesting to note, there haven't been any reviews posted at GameSpot today or yesterday. Maybe they're already refusing to submit reviews.

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SOCOM: U.S Navy Seals Tactical Strike ReviewPosted 10:00pm Mon Nov 05, 2007 by Tim Grube Tags: PSP, SOCOM U.S Navy Seals Tactical Strike

The guys over at CBS GameCore shot us an email informing us that they just posted up a brand new review of Sony Computer Entertainment America's new PSP sequel, SOCOM: U.S Navy Seals Tactical Strike.

The review covers in-depth several of the missions and even goes on to state that the enemy AI has been greatly improved from the game's predecessors. That was one thing I totally disliked in the previous SOCOM titles.

Above all, gamers that like hardcore shooters would actually enjoy this one as will fans of the series. There are three difficulty settings and multiplayer mode will keep you busy for some time, giving it a high replay value. At the Lieutenant level, veterans of the series should be able to breeze right through the game. Tactical Strike is put together well with solid gameplay, and should be part of every gamers holiday list.

GameBump will have an in-house review of this title soon. Be on the lookout!





[cbsnews.com]
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SOCOM: Tactical Strike Hits Gold StatusPosted 6:50pm Wed Oct 24, 2007 by Tim Grube Tags: socom tactical strike, PSP
SOCOM Tactical Strike

The handy official PlayStation Blog was updated today by the folks over at Sony informing everyone that SOCOM: Tactical Strike for the PSP handheld has gone gold. The game is slated to ship to stores on November 6.

According to the team, the game has been in development for two years and includes eight additional international special forces this time around. Voice chat VIA ad-hoc and infrastructure are also fully supported.



[blog.us]
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SOCOM: Tactical Strike ScreenshotsPosted 1:18pm Fri Aug 17, 2007 by Tim Grube Tags: SOCOM U.S. Navy SEALs Tactical Strike, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

The folks over at Sony just released a slew of brand new screenshots showing the upcoming SOCOM title for the PSP.


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CS: Source Update TomorrowPosted 12:49am Fri Jun 29, 2007 by The Gaming Horizon Archive Tags: Counter-Strike Source, archive
Valve Software revealed to today that tomorrow they will release an update for Counter-Strike: Source and to go along with this release, they will include two new maps which are: cs_compund, and de_train. Check out the two images below for a peek on what to expect.
Originally written by Tim Grube

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New Mario Strikers Charged MediaPosted 6:43pm Tue Mar 13, 2007 by The Gaming Horizon Archive Tags: Mario Strikers Charged, archive
Nintendo recently published three new screenshots of its Mario Strikers Charged for the Wii console. The title features online play via Nintendo Wi-Fi Connection, new abilities, and (of course) Wii remote functionality. Mario Strikers Charged is slated for release sometime this summer.
Originally written by Shiva Stella

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Meridian4 RIPs A New DealPosted 1:40pm Thu Oct 19, 2006 by The Gaming Horizon Archive Tags: R.I.P., R.I.P. Strike Back, archive
Meridian4 today announced the signing of a North American publishing agreement with Russian-based developer White Elephant for their action/shooter titles; RIP and RIP Strike Back.

“We got lots of positive emotions while developing RIP and RIP: Strike Back. We were excited, when we got positive feedback from the gamers and the press.” said Natalie Lekomtseva at White Elephant, “We are really happy to work with Meridian4 to release the games in North America.”

“The moment we tried RIP and RIP Strike Back, we were hooked. They’re addictive, back-to-basics top-down shooters that bring back the fun in games.” said Steve Milburn, Director at Meridian4, “With their non-stop shooting action, once you start playing, you won’t want to stop.”

Expect more on these games very soon.


Originally written by Tim Grube

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GH Review: Commandos Strike Force (PS2)Posted 12:01pm Wed Apr 26, 2006 by The Gaming Horizon Archive Tags: review, archive, PlayStation 2, Commandos Strike Force

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Eric Dayday.

The Lowdown

Commandos is one of Eidos’ longer running series, dating back to the original PlayStation days. However, fans of those titles may be disappointed to find that Commandos Strike Force is a far departure from that interesting action-RTS hybrid the older ones used to be. Instead, it’s now just a cookie cutter WWII-era first person shooter. Does it do anything to stand out against the sea of other WWII shooters?

The Good

Strike Force is set up in missions, each with their own primary and secondary objectives. Sounds par for the course, and it is, but they shake things up by giving you not only the freedom to accomplish your goals in any manner you see fit, there’s also the option to attack them as one of three characters. Each of the characters has a different skill set so it’ll alter how you play a mission, thus giving you a reason to play through the levels more than once. It’s a reason, but there are other reasons not to, which I’ll discuss later.

The three characters you can control are separated into three different types – a sniper, a beret, and a spy. As the sniper you’ll, of course, have your requisite long range sniper rifle as well as a set of throwing knives with which to silently kill nearby enemies. And you can always walk over a body to retrieve the knife you just threw. The beret plays like your standard foot soldier – proficient with a variety of guns. The spy presents the most interesting way to infiltrate an enemy camp as he is capable of donning enemy clothing. By doing so, you can sneak in and walk amongst the enemy like one of their own. However, catch the peeking eye of a high-ranking official and you can say goodbye to your cover.

The variety in which you can approach a mission adds tons of replay to Commandos. Unfortunately, it does a lot of other things wrong that will turn some off from playing through them all again.

Continue reading...


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New Star Wars Titles For HandheldsPosted 11:39pm Mon Mar 06, 2006 by The Gaming Horizon Archive Tags: Star Wars Shadow Strike, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Matthew Call.

Turns out a Star Wars game somehow managed to sneak under the radar for the last few months. Ubisoft is developing Star Wars Shadow Strike for the Sony PSP and Nintendo DS. Shadow Strike is scheduled to be released on May 26 and is an “action” game. Not much else is known about the title, but with a May 26 release date it’s likely that more information will become available soon or the game will be delayed, so stay tuned!


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