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SOCOM: U.S Navy Seals Tactical Strike ReviewPosted 10:00pm Mon Nov 05, 2007 by Tim Grube Tags: PSP, SOCOM U.S Navy Seals Tactical Strike

The guys over at CBS GameCore shot us an email informing us that they just posted up a brand new review of Sony Computer Entertainment America's new PSP sequel, SOCOM: U.S Navy Seals Tactical Strike.

The review covers in-depth several of the missions and even goes on to state that the enemy AI has been greatly improved from the game's predecessors. That was one thing I totally disliked in the previous SOCOM titles.

Above all, gamers that like hardcore shooters would actually enjoy this one as will fans of the series. There are three difficulty settings and multiplayer mode will keep you busy for some time, giving it a high replay value. At the Lieutenant level, veterans of the series should be able to breeze right through the game. Tactical Strike is put together well with solid gameplay, and should be part of every gamers holiday list.

GameBump will have an in-house review of this title soon. Be on the lookout!





[cbsnews.com]
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SOCOM: Tactical Strike Hits Gold StatusPosted 6:50pm Wed Oct 24, 2007 by Tim Grube Tags: socom tactical strike, PSP
SOCOM Tactical Strike

The handy official PlayStation Blog was updated today by the folks over at Sony informing everyone that SOCOM: Tactical Strike for the PSP handheld has gone gold. The game is slated to ship to stores on November 6.

According to the team, the game has been in development for two years and includes eight additional international special forces this time around. Voice chat VIA ad-hoc and infrastructure are also fully supported.



[blog.us]
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SOCOM: Tactical Strike ScreenshotsPosted 1:18pm Fri Aug 17, 2007 by Tim Grube Tags: SOCOM U.S. Navy SEALs Tactical Strike, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

The folks over at Sony just released a slew of brand new screenshots showing the upcoming SOCOM title for the PSP.


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SOCOM Confrontation TrailerPosted 1:44pm Thu May 17, 2007 by Shiva Stella Tags: SOCOM Confrontation, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Here's the SOCOM Confrontation trailer shown at the SCEA Gamer's Day event. For the game's official announcement details and first screenshots, click here

  divxMovie('http://files.gaminghorizon.com/t_socomconfrontation_screen.divx',true);


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GH Review: SOCOM U.S. Navy Seals: Combined Assault (PS2)Posted 10:15pm Sun Dec 17, 2006 by The Gaming Horizon Archive Tags: review, archive, PlayStation 2, SOCOM U.S. Navy Seals Combined Assault

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Brian Mohr.

The Lowdown

When it was originally release along with the network adapter on the PlayStation 2, SOCOM became the epitome of online multiplayer experiences for the console and featured a solid offline experience as well. Since that game, Sony and Zipper Interactive have released three games in the series including this year’s battle, SOCOM: U.S. Navy Seals Combined Assault. Whether good or bad, little has changed in the series from last year’s version, but if you like the previous titles this certainly will be right up your alley.

The Good 

The best aspect of any SOCOM game is the online mode and Zipper doesn’t disappoint. This version adds a couple new options to the mix in the online four-player cooperative multiplayer mode and the backwards capability with SOCOM 3, as long as you don’t play on any of the new maps. Besides that, the game features plenty of regular features including ladders, rankings, community support, clans, and more. It does support chat through the USB headset and allows up to 32 people to play at once.

There are 10 new maps and most were designed to feature heavy action focused areas. They provide players both styles of play, whether that is battling it out guns blazing or sniping.

The single-player mode has seen some changes too. Most notably is the fact that you’ll be able to pick your missions after the first challenge. This results in the game not being a straight linear storyline. It does feature a nice variety of challenges including sniping, rescuing prisoners, and infiltrating various environments. Another addition to the series is the inclusion of achievements, including getting a certain number of headshots, capturing enemies, and more. Though I feel the single-player experience has been better in previous titles, this one is still quite solid.

Continue reading...




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SOCOM 3 Map Pack 1 AvailablePosted 1:18pm Tue Jun 27, 2006 by Shiva Stella Tags: SOCOM III U.S. Navy Seals, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Sony Computer Entertainment America has announced that the first map pack for SOCOM III: US Navy Seals on the PlayStation 2 is now available for downlaod view the console. Map pack #1 contains:The classic SOCOM II HDD levels After Hours, Liberation and Last Bastion.After Hours is an urban map inspired by the Korean city of Seoul and is playable with up to 16 players in Suppression, Demolition and Control gametypes in a day or night setting.Liberation is based on a North African seaside city. It is playable with up to 16 players in Suppression, Demolition, Control and Escort gametypes in a day or night setting.Last Bastion is set in rural Albania at the ruins of a riverside castle. It is playable with up to 16 players in Suppression, Extraction, Breach and Control gametypes in day or night setting.For the first two weeks, beginning June 27, 2006 and ending July 11, players may download and play through the map pack for free, but on July 11, when the trial period is up, players will be asked to purchase the pack for $5.99 to continue playing.

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GH Preview: SOCOM U.S. Navy Seals: Combined Assault (PS2)Posted 2:43am Thu May 11, 2006 by Tim Grube Tags: archive, SOCOM U.S. Navy Seals Combined Assault, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Buzz

One of Sony Computer Entertainment America’s most popular franchises, SOCOM, is coming back and this time it is called, SOCOM: U.S. Navy Seals Combined Assault for the PlayStation 2. We had a chance to go hands-on with the game at this year's E3 2006 in Los Angeles. To get it out there, this SOCOM isn’t really different compared to past titles but instead Zipper Interactive has added a bunch of new maps and the spanking new Co-op mode to its title.

The demo we had a chance to play was pretty short and contained three missions on the tightrope map. The first mission was to blow up a shipment of SAM missiles; the second was to drop the bridge so enemy tanks wouldn’t come in; and lastly, the third was to secure an airfield so troops could enter the area. The missions were rather easy, to be honest, but I’m sure enemy AI will be introduced and/or upgraded at a later time. The co-op can be played in up to four players and all players must work together to get the job done.

Another addition was the option so that players could select an individual tactical mission area that was previously completed, and play it as a stand alone mission or an instant action mission in four-player co-op mode. A med kit is also going to be added that will allow the player to heal a friendly target or himself in the middle of a battle. The med kit must be equipped before the mission starts to utilize it.

One thing Sony and Zipper kept saying is that Combined Assault will be “backwards compatible” with SOCOM 3. How? Well, Combined Assault will include everything SOCOM 3 had, which includes maps, patches, updates, and many other necessary items. The maximum number of players on a given server for multiplayer is 2-32.

The Prediction

Sony plans to ship Combined Assault to stores this fall. Look for more on this title in the coming day’s right here at Gaming Horizon.


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SOCOM U.S. Navy Seals: Combined Assault ScreenshotsPosted 2:41am Thu May 11, 2006 by Tim Grube Tags: SOCOM U.S. Navy Seals Combined Assault, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Sony has issued five first screenshots of SOCOM U.S. Navy Seals: Combined Assault for the PlayStation 2. Take a look below.


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Sony Gives Info on Socom Fireteam Bravo 2Posted 11:50pm Mon May 08, 2006 by The Gaming Horizon Archive Tags: SOCOM U.S. Navy SEALS Fireteam Bravo 2, archive

Sony has given up more details on their upcoming military shooter for the PSP, SOCOM U.S. Navy SEALS: Fireteam Bravo 2.

The game will feature a non-linear mission progression through 14 single-player missions across various areas of the world giving gamers the option to choose where they take on battle next. Missions can also be redone in different ways allowing gamers to go back and take on new objectives and enemies. Zipper has announced that the game will feature over 40 real world weapons and you'll be able to purchase new ones by earning command equity points. These are given to players for completing missions, reaching objectives and rescuing civilians. The points can also be used to purchase air strikes, supply drops along with improved local influence giving you the option to get information from locals and purchase black market weapons.

Meanwhile, the multiplayer game will feature 16-player ad hoc and infrastructure support. The multiplayer game will include three new modes of play including tug-of-war control points, capture the flag and target.


Originally written by Brian Mohr

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GH Review: SOCOM: U.S. Navy SEALs Fireteam Bravo (PSP)Posted 8:38pm Wed Nov 23, 2005 by Shiva Stella Tags: review, archive, PSP, SOCOM U.S. Navy SEALs Fireteam Bravo

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Lowdown

If games define the system, then Halo made the Xbox, Final Fantasy VII made the original PlayStation, Nintendogs made the DS, and SOCOM made the PlayStation 2. It’s little wonder, then, that Zipper Interactive opted to create an entirely new SOCOM product for the PlayStation Portable, Sony’s premier handheld unit and the first portable system to challenge the GameBoy line-up in years. SOCOM: US Navy SEALs Fireteam Bravo has all the goodies formerly exclusive to the PlayStation 2 versions, and it’s just as intense and addictive on the small screen as its big brothers are on the living room TV. If you own a PSP, happen to like shooters, or really enjoy any of the SOCOM games, this one’s for you. It’s possibly the best and most fun PSP game on the market.

The Good

Fireteam Bravo wastes no time explaining overlaying plot lines, introducing the team, or putting you through a boring tutorial level. Instead, the game immediately launches you into a selection screen where you can view all the modes offered at a glance, beginning with the campaign mode, which spans the globe and involves four distinct locales: Chile, Morocco, South Asia, and Poland. Unlike the regular SOCOM (PS2) games, Fireteam Bravo’s single-player experience has you controlling Sandman (Raymond Stokes), the head of a two-man SEALs team, while reducing the franchise’s four AI teammates down to one, the dreaded Lonestar (Tate Rawlins, and yes he’s a Texan). The campaign mode features 14 missions (about 3-4 per locale) and the typical primary objectives: apprehend bad guys, rescue hostages, blow stuff up, take photos with your convenient digital camera, and gather intel without the pesky terrorists knowing it.

Before deployment, you’re presented with a mission briefing, a short list of current objectives, some minor intel (usually accompanied by some satellite imagery), and an armory to adjust your team’s load-outs. The franchise’s usual weapons – the M4A1 for the SEALs, the AK-47 for the terrorists – are present and make gamers feel instantly at home, along with sniper rifles (SR-25, M87ELR), claymores, pressure mines (only available in multiplayer), sub-machine guns (9mm sub, HK5), and grenades. Zipper included the extra trinkets from SOCOM III, too, like the magnification scopes (both low and high power) and thermal view (night vision is automatically equipped during evening missions).

Continue reading...


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