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E3 2008: Knights of the Old Republic MMO ConfirmedPosted 3:54pm Thu Jul 17, 2008 by Zach Lott Tags: E3, E3 2008, Star Wars, Knights of the Old Republic, MMO, EA

It's been rumored for years, but it looks like a Star Wars: Knights of the Old Republic MMO is finally on its way.

The news comes from Joystiq, who reports that Portfolio.com has published an excerpt from their interview with EA CEO John Riccitiello, who says that one of EA's two MMOs in development is "in partnership with Lucas, coming out of BioWare," sparking excitement that the game could be a KOTOR MMO as Bioware was behind the first KOTOR game.

Joystiq then contacted N. Evan Van Zelfden, who wrote the report, who confirmed to them that the game in question is indeed an online KOTOR. Sounds good!


[joystiq.com]
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GB Review: NiGHTS: Journey of Dreams (Wii)Posted 11:58am Wed Jan 30, 2008 by Solomon Lee Tags: review, Nights Journey of Dreams, wii, sega, 3 stars


NiGHTS: Journey of Dreams is a promising title that suffers regrettably from bland platforming levels and poor control scheme. Despite having high hopes for this game, I can only recommend NiGHTS as a rental for both hardcore fans and newcomers. The game sports beautiful visuals and a nostalgic soundtrack but the game as a whole feels much too fragmented. Online multiplayer modes are a nice addition but they don't offer much in terms of replay value and appeal. As it stands, NiGHTS is only enjoyable at select moments with the rest of the game falling victim to mediocrity.

score: 3 out of 5

Click here for an explanation of our review and scoring format.

NiGHTS: Into Dreams, released over a decade ago, was Sega's flagship title for the Saturn that challenged Nintendo's magnum opus, Super Mario 64. Though the game was highly praised for its creative gameplay mechanics involving flight and the use of a special controller, Nights was eclipsed by the red plumber in Mario 64 that achieved enormous success. After many years of fan requests and petitions, Sega has enlisted Sonic Team to bring back one of their most cherished titles on the Nintendo Wii. The long awaited Nights sequel has arrived with the enigmatic NiGHTS soaring once again in NiGHTS: Journey of Dreams.

Continue reading...




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Nights Into Dreams Not Coming StatesidePosted 4:58pm Wed Dec 05, 2007 by Solomon Lee Tags: nights into dreams, ps2, japan

Following the news of NiGHTs into Dreams being re-released on the PS2 for Japanese gamers, more information has been gathered regarding the North American release.

According to reports, it appears that the game will not be coming stateside. Takashi Iizuka, the man handling this relaunch, has stated that "there are currently no plans for the PS2 version to be released outside of Japan."

On the upside, fans can take heart as the Wii title, NiGHTs: Journey of Dreams is set for release on December 18.


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New Nights Into Dreams ScreenshotsPosted 2:22pm Mon Nov 26, 2007 by Solomon Lee Tags: nights into dreams, screens, playstation 2, sega
Sega has published the first screens of Nights Into Dreams for the PS2.

Originally released on the Sega Saturn, the game will receive enhanced graphics and is set for Japanese release early next year on February 21.

According to Famitsu, Nights will feature an art gallery and a movie playback option. There is no word of a North American release at this time.

Hit the link to view more images.


[jeux-france.com]
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Lucasarts and Bioware Team Up, KOTR MMO in the Works?Posted 9:08am Tue Oct 30, 2007 by Tim Grube Tags: Lucasarts, Bioware, Knights of the Old Republic, KOTR, Mass Effect
Two massive videogame companies, Lucasarts and Bioware, announced today the creation to take over the world. Well, not really - but they did announce they have teamed up to create a whole brand new videogame for next-generation platforms.

Considering their collaborations in the past (Star Wars: Knights of the Old Republic, anyone?) and the fact that this is LucasArts, which means that whatever the project is there's a high chance that it's related to the Star Wars brand, those old KoTR MMORPG rumors have once again hit the Web. Click the jump for more info.

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[lucasartsbioware.com]
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New Nights: Journey of Dreams ScreensPosted 4:14pm Tue Apr 24, 2007 by Shiva Stella Tags: NiGHTS Journey of Dreams, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Sega has published five new screenshots for its Nights: Journey of Dreams for the Nintendo Wii. Straight from Sega:As a fantasy jester called NiGHTS, players will fly through Nightopia, a rich and vibrant world where dreams come to life. With the innovative Wii Remote, gamers will experience a heightened sense of gliding, spiraling, and looping through a variety of mystical dream worlds packed with high-flying adventure. Players must find inventive ways to confront the “Nightmarens” from the neighboring dark world of Nightmare using amazing acrobatic skills, freedom of flight, and other special abilities to protect Nightopia. NiGHTS: Journey of Dreams is an adventure filled with courage, hope and inspiration that the whole family will enjoy this holiday season.Enjoy.

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Knights of the Nine Receives Downloadable ContentPosted 9:38am Thu Dec 07, 2006 by Tim Grube Tags: Xbox 360, Knights of the Nine

We just wanted to remind you that Knights of the Nine, downloadable content for The Elder Scrolls IV: Oblivion for Xbox 360 and Windows, is now available.

The Windows version is available through OblivionDownloads.com or at retail stores, while the Xbox 360 version can be downloaded through Xbox Live Marketplace.


[OblivionDownloads.com]
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GH Review: Ninety-Nine Nights (360)Posted 6:10pm Wed Sep 13, 2006 by The Gaming Horizon Archive Tags: review, archive, Xbox 360, Ninety-Nine Nights

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Brian Mohr.

The Lowdown

If you’re looking for another hack-and-slash title on the Xbox 360, Ninety-Nine Nights is a pretty mediocre offering at best. Players follow the story of a war between humans and goblins. You’ll battle it out with a variety of seven heroes who all have a different story to tell.

The Good

While it isn’t horrible, there isn’t much to write home about in Ninety-Nine Nights. One thing that is nice is the various players you are able to utilize. There are seven characters to play with and each one has a different story about their actions in the war. It’s neat to have this unique perspective on the game, but overall it doesn’t do enough to save what is otherwise a pretty poor experience.

One other nice touch to the lackluster experience is the soundtrack. An orchestral arrangement keeps it interesting and doesn’t get too repetitive. Sticking with the sound, the voice acting throughout is either missing or very poor.

Finally and probably the most impressive thing about Ninety-Nine Nights is the battle scenes themselves. The game does put you in the experience by showing an incredible number of enemies on-screen at one time. You’ll literally be surrounded by what seems like hundreds of enemies and it is a rather impressive sight to see as you have to slice and dice your way through them. On top of that, the animations of your characters various attacks are solid. The graphics in the game look good on the 360 especially the characters and environments, although both are ridiculously repetitive.

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GH Preview: Ninety-Nine Nights (360)Posted 4:24pm Tue Aug 01, 2006 by The Gaming Horizon Archive Tags: archive, Ninety-Nine Nights, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Olly Dean.

The Buzz

While new Japanese releases for the Xbox 360 have been as thin on the ground as Japanese Xbox 360 purchases, this August seems to be bringing a veritable torrent of them. At the front of the pack is N3: Ninety-Nine Nights, the latest from Tetsuya Mizuguchi’s Q Entertainment, as a new take on the popular epic hack-and-slash battle genre with a high fantasy twist. Not a single giant enemy crab in sight. 

The game features seven playable characters, each with his own campaign, presenting his own perspective on the same main storyline. Their paths cross occasionally and encountering one of these hero characters will unlock them to play for yourself, and that’s the only time that the story is of great importance because it does little more than bookend each campaign and attempt to give some context to the carnage.

The story, however, is mainly an excuse to partake in colossal battles that borrow heavily from both the Dynasty Warriors series and developer Phantagram’s own Kingdom Under Fire games. The extra horsepower of the Xbox 360 is put to work by allowing a purported 5,000 enemies on-screen for you to mercilessly cut down, giving the skirmishes an unprecedented sense of scale.

The first thing to note is that your average enemy orc is going to be no match for you, equipped as you are with weapons and combos capable of taking out whole battalions. It’s in sheer weight of opposition numbers that the game will try to overwhelm players, but as you can also command your own, admittedly fairly useless, troops to give your hero some backup, laying waste to the enemy hordes becomes simple but gratifying fun.

Continue reading...


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First Look At Konami's Lunar KnightsPosted 11:38am Tue Jul 25, 2006 by The Gaming Horizon Archive Tags: Lunar Knights, archive

In an E3 interview with Konami today, the company shed some light on its upcoming action-RPG title for the Nintendo DS, Lunar Knights. Similar to the Boktai series on the Game Boy Advance, (which was also helped along by Hideo Kojima), players traverse a top-down environment "in a desperate world ruled by vampires," as the game's opening trailer describes.

Like Boktai, weather is a central part of Lunar Knights. Between hours of vampire- and demon-slayin', players will have to pay attention to the local forecast, as the DS's top screen provides a real-time view of the sun and moon cycles throughout the game. As the sun rises or the moon is eclipsed by clouds, the characters will be affected, though Konami didn't specify how.

A company executive did mention that switching between the game's two characters (Aaron the gun-wielding sharpshooter, and Lucian, the melee specialist), will play heavily into the light-scheme, as one character excels at combat during the day, and the other in the evening. Likewise, we know that the environments that the player can access and the monsters you'll encounter change as the sun and moon drift about the sky.

Look for more news in the coming months on Lunar Knights, as Konami specified a probable November release.


Originally written by Evan Lahti

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