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Tomarni Releases Gamer Enhancement Magic PillsPosted 5:12pm Wed Jan 16, 2008 by Shiva Stella Tags: magic pills, FpsBrain, South Korea, Tomarni

Tired of losing to little Billy and his consistent use of random grenade throwing on Xbox Live? German-based Tomarni has developed the solution for you in a convenient pill format: FpsBrain.

According to Tomarni the product "accelerates neural processes and heightens perception and capacity of reaction and concentration," and has apparently been tested extensively in South Korea, where all the real gamers are. Or just real crazy.

A bottle of FpsBrain contains 60 capsules and retails for 19.90 Eur, or roughly $30 USD, and comes with a 110% money-back guarantee (I guess the extra %10 comes from the "small 10%-gift" that is sent to the unsatisfied gamer who demands a refund). You can view a list of ingredients at the jump.

At least the Germans have their priorities straight. Right?

Continue reading...


[shacknews.com]
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Dark Messiah of Might & Magic AnnouncedPosted 7:05pm Thu Aug 31, 2006 by The Gaming Horizon Archive Tags: Dark Messiah of Might and Magic, archive
Ubisoft today announced the development of a new first person shooter action game entitled, Dark Messiah of Might & Magic for the PC platform. The game will take use of the enhanced version of the Source Engine by Valve.

Dark Messiah of Might & Magic is scheduled for a summer 2006 release and will be shown for the first time at the Games Convention in Germany on August 17, 2005. No other information or screenshots were released.


Originally written by Tim Grube

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Heroes of Might and Magic V AnnouncedPosted 1:29pm Tue Jun 06, 2006 by The Gaming Horizon Archive Tags: Heroes of Might and Magic V, archive

Ubisoft announced today  the return of the Might and Magic brand and the upcoming game will be entitled, Heroes of Might and Magic V. Nival Interactive will be the developers behind the title and it is expected to hit the PC sometime early 2006.

“Ubisoft is pleased to bring back this exceptional series not just for Heroes fans, but to a larger audience that can appreciate the singular combination of a fantasy environment and strategic gameplay,” said Alain Corre, Ubisoft’s Managing Director for Europe, Asia Pacific and South America. “Online or offline, the breathtaking world to explore, the tactical decisions to make, and the opportunity to build a true Hero will entice players to become a part of the Might & Magic universe.”

Look for impressions around E3 time.


Originally written by Tim Grube

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GH Review: Lost Magic (DS)Posted 4:01pm Sun Jun 04, 2006 by Shiva Stella Tags: review, archive, Nintendo DS, Lost Magic

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Lowdown

I’m sure you all remember Pokémon, the simple monster-catching game that enabled players to catch, train, and battle with their very own bundles of monster-cuteness. Taito’s Lost Magic follows a similar approach: you catch and train your own monsters, fresh off the field, and then use those monsters to assemble a miniature army and crush your corrupt human opponents. Unlike Pokémon, however, the focus is primarily on the main character’s magical abilities, and Taito took advantage of that feature as well as the Nintendo DS’s touch-screen to implement an interesting, real-time battle scheme that allows players to draw their magical attacks while the pet monsters ravage the field. It’s an intriguing concept that, with a bit of tweaking, could easily have overshadowed the game’s faults – with tweaking. You know where this one’s going.

The Good

Lost Magic introduces players to a world crafted by the Divine Creator, a mysterious being that, after forging the planet and all its living things (minus the monsters), then gifted the human species with magical, elemental, powerful wands. The humans really took to the godly powers bestowed upon the wand bearers, called sages, and eventually the really ambitious ones used their wands to birth monsters from their hatred and then send those monsters out against other humans. But then one day, all the remaining sages got together and decided to lock the monsters up and, most importantly, protect the divine wands from their fellow (easily turned evil) human beings.

Players are cast as Isaac, a boy who’s lost his mother and his father to the Diva of the Twilight, the newest sage to have completely gone bonkers and use her wand for sinister purposes; the Diva has let the monsters out to play while she seeks and assimilates all the other sages into her wicked plot to (get ready for this): destroy the world. But do not abandon hope, for Isaac has obtained one of the few wands to slip through the Diva’s grasp and is dead set on mastering magic and heading... straight for the Diva. Ideally Isaac is preparing to defeat her, but if he loses – and once you see this boy, you being to realize that he actually might – then he’ll be delivering the ever-powerful Wand of Light right into the hands of the most evil person on earth. It’s not an incredibly engaging story, or a surprising one, but for an RPG variant, it’ll do.

Continue reading...


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Barbie Invades Activision, Games Releasing This FallPosted 12:17pm Wed May 24, 2006 by The Gaming Horizon Archive Tags: Barbie In The 12 Dancing Princesses, Barbie and the Magic of Pegasus, archive
As if the world just couldn't get enough Barbie, Activision Publishing (a subsidiary of Activision) has announced that it's signed a multi-year publishing agreement with Mattel; the agreement allows Activision exclusive distribution rights to any videogame based on the Barbie brand.

The first five games Activision will distribute under the terms of the agreement are games based on Mattel Entertainment's upcoming movies, including "The Barbie Diaries" for the PC and Nintendo Game Boy Advance, and "Barbie In The 12 Dancing Princesses" for the Sony PlayStation 2 computer entertainment system, PC and Nintendo Game Boy Advance. Activision will also distribute titles based on some of Mattel's best-selling videogames from past years, including "Barbie Fashion Show," "Barbie and the Magic of Pegasus" and "Barbie Beauty Boutique."

"Barbie is one of the most recognized brands in the world and its video games have sold more than 15 million units to date. Activision is excited to partner with Mattel to expand this classic property to a new generation of consumers," said Dave Oxford, General Manager of Activision Publishing, Inc.

"We are thrilled to be partnering with Activision to distribute video games based on the wildly popular Barbie entertainment portfolio," said Matt Turetzky, Vice President, Marketing, Mattel. "As industry leaders, both Mattel and Activision are committed to delivering quality products that will further engage girls with the Barbie brand and provide a premier gaming experience."

All of the games mentioned are currently slated to release this fall.
Originally written by Shiva Stella

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GH Preview: Lost Magic (DS)Posted 10:46pm Mon Apr 10, 2006 by The Gaming Horizon Archive Tags: archive, Lost Magic, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Chuck Landry.

The Buzz

In just a couple of week’s time, Taito and Ubisoft will release LostMagic, an entirely new role-playing game for the DS. During the game’s opening, the character you are controlling will be destroyed by an evil female, leaving you in the shoes of Isaac, an aspiring magician-in-training.

What should set LostMagic apart from other titles on the DS (and most systems for that matter) is the way it blends real-time strategy into the RPG genre. As mentioned, you will control a young wizard named Isaac. Using the DS touch screen, you will command the character’s movement by selecting him and tapping a desired destination.

Combat in LostMagic is also unconventional. Again showing its RTS side, combat in LostMagic is real-time rather than turn-based. Holding the L-trigger will bring up a template where you can select magic spells to cast. But instead of just choosing one and clicking, you are forced to draw the corresponding symbol, or “rune.” Memorization will likely be an important skill to learn, as the battles don’t pause as you input these commands. Plus, the accuracy of your drawings will directly correspond to the power of the spells you cast.

There are six schools of magic, including water, fire, earth, wind, light, and dark. Thus, there are only six main symbols that you will need to learn. Combining the runes, however, will also be possible, leaving the grand total of spells in LostMagic close to 300.

In true Pokemon fashion, LostMagic also allows you to use your dark magic spell to capture weakened enemy monsters, which can then be used to fight alongside of you. As the game is split into levels, you’ll be able to decide which creatures you want to bring along for any given challenge. But you’ll be limited by a set number of “unit points,” forcing you to decide between several weaker minions, or a few select brutes. Your creatures, along with Isaac, can gain experience points as you progress, so keeping them alive will surely pay off in the end.

Continue reading...


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Lost Magic Finds US ReleasePosted 4:21pm Thu Feb 02, 2006 by The Gaming Horizon Archive Tags: Lost Magic, archive

Only recently released in Japan on January 19, Ubisoft has already picked up the rights to distribute Taito's Lost Magic in the United States and Europe.

Promising to be an innovative RPG, the Lost Magic makes use of the DS' WiFi connectivity and incorporates touch screen input, allowing players to cast spells and direct characters using the stylus. We'll keep you posted as more information about the game is released, but count on the title appearing in stores sometime during Q2 2006. In the meantime, check out 14 screenshots from the game listed below.


Originally written by Evan Lahti

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GH Preview: Magic the Gathering Online 3.0 (PC)Posted 9:36pm Sat May 21, 2005 by Brian Mohr Tags: archive, Magic the Gathering Online 3.0, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Buzz

With the tremendous success of Magic the Gathering Online and more than 200,000 customers, it's not surprising that the Wizards are planning an updated 3.0 version in the upcoming year. The game offers a completely revamped interface to be more accessible for all users.

Version 3.0 is going to be more consumer oriented and a much more user friendly and icon driven. The new interface is completely customizable so you can put all the menus in any portion of your screen; the designers really wanted to make the game experience how players want to play it, giving them even the option to put the chat away if they desire. Since we're already talking about chat, the chat will be on the right hand side of the screen instead of at the bottom. Just from the brief time we had with the interface and menus, they proved that they are all more intuitive and really help the user even more. With the better interface there is also the ability to see more cards on screen, now up to between 30 and 35 instead of the previous 12.

Besides the menus getting updated, the game's graphics are also improved. Magic has now moved to a completely 3D environment and it really does add to the game's experience. It even allows players to interact more with the avatars more. The game also features the ability to zoom in and out to better see the action. The graphics for the cards and characters are also much cleaner and sharper focusing moreso on the gameplay.

The Prediction

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