This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Chuck Landry.
In just a couple of week’s time, Taito and Ubisoft will
release LostMagic, an entirely new role-playing game for the DS. During the
game’s opening, the character you are controlling will be destroyed by an evil
female, leaving you in the shoes of Isaac, an aspiring magician-in-training.
What should set LostMagic apart from other titles on the DS
(and most systems for that matter) is the way it blends real-time strategy into
the RPG genre. As mentioned, you will control a young wizard named Isaac. Using
the DS touch screen, you will command the character’s movement by selecting him
and tapping a desired destination.
Combat in LostMagic is also unconventional. Again showing
its RTS side, combat in LostMagic is real-time rather than turn-based. Holding
the L-trigger will bring up a template where you can select magic spells to
cast. But instead of just choosing one and clicking, you are forced to draw the
corresponding symbol, or “rune.” Memorization will likely be an important skill
to learn, as the battles don’t pause as you input these commands. Plus, the
accuracy of your drawings will directly correspond to the power of the spells
you cast.
There are six schools of magic, including water, fire,
earth, wind, light, and dark. Thus, there are only six main symbols that you
will need to learn. Combining the runes, however, will also be possible,
leaving the grand total of spells in LostMagic close to 300.
In true Pokemon fashion, LostMagic also allows you to use
your dark magic spell to capture weakened enemy monsters, which can then be
used to fight alongside of you. As the game is split into levels, you’ll be
able to decide which creatures you want to bring along for any given challenge.
But you’ll be limited by a set number of “unit points,” forcing you to decide
between several weaker minions, or a few select brutes. Your creatures, along
with Isaac, can gain experience points as you progress, so keeping them alive
will surely pay off in the end.
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