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TGS 08: Demons Souls, a New PS3 RPG.Posted 7:19pm Wed Oct 08, 2008 by Ryan Fulton Tags: Demons Souls, Kings Field, TGS 08, Sony, PlayStation 3
Sony has announced a new RPG title for the PlayStation 3 by the name of Demon's Souls.  Billed as a spiritual successor to the Japanese only PS1 RPG King's Field, not much is known about the game at this point.


  Launch Gallery: Demons Blood

(11 images)


Thanks to NeoGAF for the original link.

[playstation.com]
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Atlus Confirms Persona 3 FES for North America, Plus Teaser TrailerPosted 3:16pm Mon Feb 25, 2008 by Shiva Stella Tags: Persona 3 FES, Atlus, PlayStation 2, demons, video

Here's some good news to start the afternoon off with if you're an Atlus fan, as the company has officially confirmed that its Persona 3 FES is indeed coming to North America and will include both the regular and bonus content for the very happy price of $29.99. For those of you only mildly familiar with the Persona games, they're the ones with demons.

Here's the email confirmation Atlus sent out to its "faithful" this morning:

Ok, we give up. The rumors were true.

Persona 3 FES is coming to North America!

Months of trying to keep FES a secret are now behind us (which means all of us here can reflect on just how futile an effort that was).

So what's the big deal about Persona 3 FES? "FES" is short for "Festival," and in Japan, FES was released as a reward for gamers who picked up the original. Not only does the new FES content enhance the original game, but the new FES component is actually a game in and of itself, accessible right from the get-go. We think of it as two games on one disc. It is the definitive Persona 3 experience.

We will be releasing the stand-alone version of FES. There was of course the option of just releasing the "Append" disc (which would have required ownership of the original game), but in the end, we didn't want you to have to own anything else to enjoy the experience.

We'll have a ton more updates going out for FES soon, telling you about the extra features, content, and modes for you to enjoy. Thanks for being patient. We're glad you stuck around.

Oh, and we decided to set the suggested retail for FES at $29.99, just for the heck of it. Thanks for continuing to support us, Atlus Faithful!

Look for the game on April 22 (take that, evil ebay prices!) You can check out the Persona 3 FES website here, if you're curious, and of course you can view the fresh teaser trailer below.




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GH Review: Crusty Demons (PS2)Posted 9:49pm Fri Nov 03, 2006 by The Gaming Horizon Archive Tags: review, archive, PlayStation 2, Crusty Demons

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Eric Dayday.

The Lowdown

When I was first handed Crusty Demons for review, my first words were “what in blazes is this” (edited because my original words are a little too hot to be written here). Then I popped it into my Xbox, checked out the intro and realized that I actually knew the guys on the screen – Twitch Stenberg, Ronnie Faisst, and “Cowboy” Kenny Bartram of X Games fame. Then I realized that CD played like recent Tony Hawk titles, except with dirt bikes instead of skateboards. It was there that I realized this game had potential. After that is another story.

The Good

Crusty Demons starts off with the crew dying after performing some insane stunt. However, the prince of darkness himself steps in and offers the Demons a deal. He’ll resurrect them and offer them immortality in exchange for their services. Needless to say, they take the deal, and also needless to say, there’s a catch. They are indeed immortal, but he said nothing about feeling pain, so every crash will still feel very painful.

After the success of the Tony Hawk series, many extreme sports games have emulated its style of gameplay. Crusty Demons is no different. Take Tony Hawk’s UnderGround, replace all of the skaters with the Demon crew and other fictional characters, change their modes of transportation and trickeration from skateboards to dirt bikes, and you have Crusty Demons. Both riders and bikes have their own stat ratings, so be sure to keep that in mind when selecting who and what machine to ride.

Levels are set up as sandboxes, letting you go where ever, and goals/missions are initiated by talking to a local NPC. There’s a good variety of missions too, ranging from checkpoint races to destroying buildings to using your rider as a projectile. Yes, the ragdoll type minigames from the Flatout series have made their way here as some missions, and the animations of the flying bodies and their subsequent crashes are hilarious. It’s too bad though that it’s the same animation over and over again, so once you’ve seen it the first time, it’s no different the countless other times. Sad considering it pervades quite a bit of the mission gameplay. The largest obstacle in each level is the three-tiered stunt contest. You’ll need to impress some of the NPCs with high scores, which are easy to obtain if you can link tricks together to combo points. This is mostly done through the use of wheelies, the bike equivalent of a manual for those of you more familiar with the skater jargon.

Continue reading...


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