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There's been no word of Team Ico's next project for the Playstation 3 for the longest while. However, Sony Worldwide Studios Head, Shuhei Yoshida recently spoke with VG247 by stating that they have been "working very hard since the release of Shadow of the Colossus."
Aside from the screenshot above, no other details are available for this highly anticipated title. In response to the lack of public information surrounding this game, Yoshida is quoted as saying, "Soon you'll see."
Loyal Nippon Ichi fans rejoice: Disgaea 3: Absence of Justice has released for the PlayStation 3 and carries a cozy retail price of $49.99.



"Siren" is a somewhat lesser known series of survival horror games, developed internally by SCE Japan. The franchise is most well known for its Silent Hill-esque game play, supernatural scares taken from the mythology of rural Japan, and for "sight jacking", which allows the player to look directly through the eyes of the enemy. Unfortunately, this newest addition to the Siren mythology does little to improve or reinvent the genre, despite providing a number of truly frightening scenarios and game play concepts that would be more than welcome if they were only developed a little further.
Click here for an explanation of our review and scoring format.
The latest entry to the modestly received Siren series, Blood Curse (known as New Translation in Japan) is an interesting title. While there are a number of legitimate scares in the game, most of them are derived from the Silent Hill book on creepiness, in that you're more often than not scared of what could happen rather than what actually does. Not to suggest that this is a weakness to the game, but S:BC doesn't dare to tread much new ground, even when its own series is concerned.
In S:BC, an American television crew has traveled to the land of the Rising Sun to investigate the so-called "legend of Hanuda", which states that a village where human sacrifices had once taken place had supposedly disappeared into thin air. The team, needless to say, manages to stumble across the village and naturally, horrors ensue. Although I can't speak for the Blu-ray release in Japan, Sony's choice to distribute the game episodically via PSN makes the experience play out somewhat like a survival-horror soap opera, with occasional interludes to either catch you up to the story so far, or give you a sneak peek at the next episode. The episodic nature of the game seems to work in its favor, with the only obvious gripe being the roughly 10 gigabytes of hard drive storage that a simultaneous install of every episode requires.



For those of you unfamiliar with Namco's Soul Calibur series, it's the one with the slew of weird characters vying for two powerful swords--soul calibur and soul edge--to rule, destroy, or save the world, and most of the time they look exceptionally good while doing it. Soul Calibur IV continues that trend with 33 characters seeking to use the swords to accomplish their own (often selfish) desires, including two bonus "guest" characters from the Star Wars universe: the legendary Darth Vader and the mysterious "apprentice" from the upcoming Force Unleashed. Though the game clearly fails to revolutionize the genre, it accomplishes everything it sets out to do quite well, and the addition of online play and a very robust character creation system keep the game addictive.
Click here for an explanation of our review and scoring format.
As with any fighting game, Soul Calibur IV pits you against an onslaught of characters that you must take down by lowering their health bar with flashy moves and powerful combos. Namco also included a soul gauge feature that changes color depending on your performance; block too often or receive too many strong attacks and the gauge will start flashing red, entering a "soul crush" state, at which point you're vulnerable to a one-hit KO attack called a critical finish. To keep things fresh (and because it's mildly entertaining to witness characters fighting in customizable undergarments), equipment destruction is a vital component of any fight; equipment condition is displayed in a three slot vertical bar designating head, upper body, and lower body gear, and enough attacks to the same area will break the equipment.
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