
[lionhead.com]



This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by John Godfrey.
Video games based on movie franchises. Yeah, I know, nobody really wants to hear about them because unfortunately, the majority of games based on movies are cheap cash-ins designed to pocket even more money for the movie studio based on whatever blockbuster is getting a lot of buzz from the gaming demographic. However, things are changing, as movie directors are realizing more and more that the interactive medium can be used to further the experience from the films and be more involving, immersive and expressive as technology continues to evolve. They’re just beginning to realize that this is no longer the Pac-Man, Pong and Space Invader era. Peter Jackson had a big hand in the Peter Jackson’s King Kong game, making sure that his vision was adhered to the entire way, but does it make for a good game?
Director Carl Denham has happened across a secret map, to a place never believed to be in existence - a place that time has forgotten. What better place to shoot a movie, right? The game kicks off with a few explanatory scenes - actual footage from the 2005 Peter Jackson movie - of Carl discussing this; finding the leading lady; boarding the ship; and then crashing at Skull Island. The story is established in mere minutes and then you take the reigns controlling Jack Driscoll, the writer behind Denham’s film. You trek across Skull Island with a team comprised of Denham, the leading lady Ann Darrow, and Hayes and Jimmy, at first finding shooting locales and filming footage, until it’s discovered that a variety of dinosaurs, huge creepy-crawlies like bats, millipedes, crabs and scorpions also inhabit the island. There’s also an ancient tribe that’s not too happy about your surprise visit and a giant gorilla named... Kong. The game then becomes about gathering any crew you’ve become seperated from and leaving the island alive.
It’s only a matter of minutes into the game when you’re thrown into a situation of having to protect yourself from creatures and making sure the rest of your team is also alright, a gameplay mechanic that you’ll see carried across for the rest of the game. When the action starts you’re introduced to the games superbly simplistic control scheme. It takes a second to learn and it’s easy to use. A quick run-down is: L2 aims weapon, R3 zooms weapon, R2 does a double act of the action button and firing the weapon, R1 reloads your weapon and X lets you talk to other characters and take their weapon. It’s that simple, and it works like a charm. You can only carry one weapon at a time (after all, this is Skull Island, not San Andreas where you can find a gun shop and liquor store on every corner), ammo is rare on the island and whatever you find is courtesy of care packages dropped by the pilot in your team circling the island. You can carry a spear, which there are plenty of on the island thanks to the native tribe that inhabits it, or a bone which can also be thrown like a spear, at the same time as you carry a firearm, though the spear must be dropped before you can use the firearm again.
Ubisoft has announced more titles they will be bringing to the Nintendo DS, they include Star Wars: Revenge of the Sith, King Kong, Bomberman and Tom Clancy's Splinter Cell Chaos Theory.
Star Wars and Splinter Cell are expected to release this spring followed by Bomberman this summer and King Kong around Christmas 2005. Yves Guillemot, CEO of Ubisoft said, "We are proud to offer one of the most diverse line-ups of any major editor. Racing, platform, stealth, or action - there is truly something for all tastes."
This follows Ubisoft's previous release of Rayman DS, Sprung and Asphault: Urban GT.
Stay tuned for more as we get closer to these Ubisoft releases.
This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Sean Kearney.
On the third and final day of E3, Gaming Horizon finally got
a chance to check out a much anticipated title from Ubisoft: Peter Jackson’s King Kong, and we were very impressed with it,
to say the least.
After waiting in line for about twenty minutes outside a giant compound made to look like something straight out of the upcoming film, we were ushered into a small theatre inside. The presentation began with a behind-the-scenes look at the game featuring interviews with Peter Jackson, the director of the new Kong film, and Michel Ansel, producer for the King Kong game, as well as the critically acclaimed title Beyond Good and Evil.
After the short behind-the-scenes featurette, representatives from Ubisoft treated the audience to a look at the gameplay elements of King Kong by playing through a few parts of some levels from the PS2 version of the title.
The game looked simply amazing. Despite the fact that the game is still a “work in progress”, the visuals were astounding. The jungle environment was modeled beautifully and the character animations were smooth and believable. Small details, like the fog rolling throughout parts of the game, looked great and added an ambience to the jungle. Even in an incomplete version, the graphics were some of the best we have ever seen on a current-generation systems.
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