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Ratchet & Clank: Quest for Booty Out SoonPosted 8:15am Fri Aug 01, 2008 by Tim Grube Tags: Ratchet and Clank Quest for Booty, PlayStation 3, Insomniac Games


According to GameSpot, Insomniac Games is hard at work finishing up the first downloadable Ratchet & Clank game entitled, Ratchet & Clank: Quest for Booty.

Picking up after the events of Ratchet & Clank Future, Quest for Booty will put a greater emphasis on puzzle-solving and platforming elements.

The game will be released on August 21 with a price of $14.99



[gamespot.com]
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Insomniac Expands To East Coast With New StudioPosted 12:08pm Wed Jun 04, 2008 by Zach Lott Tags: Insomniac, Ted Price

GameDaily has revealed that Insomniac Games, the developers behind the Ratchet and Clank series as well as Resistance: Fall of Man and its upcoming sequel, will be opening a new development studio in North Carolina, marking the first time they have expanded outside of their current Burbank, California location in their 14-year history. They currently plan to have it up and running by early 2009.

The studio will be built in the Raleigh-Durham area, which is known as the "Research Triangle" and is home to a wealth of game companies, including development studios owned by EA, Ubisoft, and Epic in addition to various other independent developers and publishers. Insomniac chose the area for the new studio because they found it to have a "great combination of talent, great quality of life, and great cost of living."

To head up the studio, Insomniac plans to send Chad Dezern, their art director, and Shaun McCabe, their lead gameplay programmer, to the new location as studio director and production director, respectively. The two are currently working on Resistance 2, but they will leave for North Carolina once the game is completed to hire 25-30 new developers and prepare the studio to begin work on new and existing intellectual properties.

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[gamedaily.com]
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New Resistance 2 Interview VideosPosted 1:09pm Thu Jan 17, 2008 by Shiva Stella Tags: PlayStation 3, Resistance 2, Resistance Fall of Man, video, interview, people, Insomniac Games, Ted Price, Colin Munson
Video footage of a recent interview of Ted Price and Colin Munson of Insomniac Games regarding Resistance 2 (dated for 2008), the sequel to the best (or second best, depending on your love for Call of Duty 4) shooter on the PlayStation 3, has hit the Web.

Hit the jump to view all three of them, but keep in mind that the quality level is a little low.

The game is said to feature:
  • A huge co-op component featuring eight player story-driven campaigns over PSN (two player local) alongside single-player campaigns.
  • Sixty player competitive modes with a focus on squad-versus-squad combat set in huge United States landscapes.
  • New enemies including Chameleon and Stalker with total cloaking ability
  • Multiplayer class system. Three basic templates - tank with heavy weaponry, special ops for distance (bullseye modified with zoom) and medic.
  • Online matching - standard difficulty discarded for scaled challenges for team skill.
  • Partially randomised geometry making levels different with each play through.
  • Insomniac have been listening to players complaints about the first game and are also further tapping the power of the PS3 to give more enemies onscreen and improved AI. They are also working on a solution to the long checkpoints and health system.

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[threespeech.com]
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GB Review: Ratchet & Clank Future: Tools of Destruction (PS3)Posted 6:17pm Sun Dec 02, 2007 by Shiva Stella Tags: Ratchet and Clank Tools of Destruction, playstation 3, shiva stella, 3 stars, review, insomniac games, sony

Ratchet & Clank: meet Gorgeous on your new PS3.


Ratchet and Clank Future: Tools of Destruction is yet another beautiful, action-packed, humorous adventure for PlayStation fans, boasting numerous gadgets, guns, and lots of alien things to shoot at. Its minigames have been adjusted to feature sixaxis support and Insomniac has even tossed in dancing pirates, but despite how gorgeous the game looks or how well the gameplay mechanics function, we've been down this road before - five times, six if you happened to splurge on the PSP version.

While I've always had a soft spot for our furry hero and his robotic pal, I'm afraid that Tools of Destruction has done it for me. This is the same experience, the same gameplay, lackluster plot, annoying save system, and patch-work minigames that I've been through since the franchise's inception. In summation, I am all Ratchet'ed out. If you were looking for a new, refreshing direction for the series' PlayStation 3 debut, this isn't it.

score: 3 out of 5

Click here for an explanation of our review and scoring format.

Tools of Destruction offers yet another instance in which I'm forced to scratch my head and wonder if I've been immersed in the industry so long that I'm now out of the touch with the average gamer. It's one of Sony's (and Insomniac's) flagship titles, and people seem to love it. In a sense I understand their infatuation: it's classic R&C humor, the same simplistic gameplay mechanics at work (collect this statue, turn that bolt, slaughter these boxes, etc), those same breathtaking visuals now transplanted to the PlayStation 3, and so on. I doubt that anyone could effectively argue that the title isn't playable, enjoyable, or a success ("success" being defined here as a complete single-player experience that doesn't feel pushed out the door), it's just that it's the same game.

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