
Why It Won: Zelda games come around more frequently than Mario games and so aren't
held to the same absurd scrutiny. In fact, after a lifetime of
mostly-identical storylines (the princess is kidnapped, oh noes!) it
wouldn't be altogether ridiculous to wonder when something new would
come along for Link to do besides spend all day fishing, blowing into
an ocarina, and looking for pieces of the much-elusive Tri-force. I'd
all but discounted the series as an ad-tedium retread of the same
concepts when The Legend of Zelda: Phantom Hourglass came along and I,
feeling sorry for my oft-neglected DS, decided to give it a whirl.
Phantom Hourglass is refreshing on many counts. Rather than trying to transpose some pre-fab Zelda tale onto the DS and throwing in a few inane mini-games for the sake of utilizing the hardware's features (like nearly every Wii game being made still), Phantom Hourglass is built from the ground up for the DS and the dual-screen, touch-screen, and microphoney features are etched into the very fabric of the game. Though it may sound off-putting, the only way to control our cel-shaded Link is by dragging the stylus around the screen (no D-pad), the only way to skip through conversations is by tapping the screen (no face buttons), and except to activate them, every weapon and tool is exclusively controlled by the touchscreen. Need to extinguish a fire to continue through one of the countless labyrinthine temples, caves, and dungeons? Just it out? Need to send your boomerang on a serpentine course across the map to defeat baddies, break open some vases, and return their contents to you? Stay back where it's safe and draw a wiry course for the boomerang to follow. Need to remember the key to a puzzle, the best route through a maze, or the positions of hidden treasure chests? Just draw them on your map.
No element of this game feels shoe-horned in. The story is actually a bit engaging and not a repeat of the same thing we've been doing for 20 years now. There's no Ganondorf or Tri-Force or Epona or, hell, not even a Zelda. This straight-sequel to Wind Waker manages to be unique, fun, and simple at the same time. I was starting to think that there would never be a portable game that could hold my attention when I'm surrounded by high-definition consoles and crazy-huge gaming PCs, but here's The Legend of Zelda: Phantom Hourglass proving me wrong.
Why You May Disagree: The most common complaint I read from naysayers is that the lack of D-pad controls is a "slap in the face" to longtime Zelda fans. Others find the constant ocean-faring tedious. Others are afraid that playing a game with a cel-shaded protagonist will damage the delicate fabric holding their heterosexuality intact.
But We Say: Is the reason you liked previous Zelda games because of the immersive story and addictive gameplay, or because you move the character around by sliding your thumb around a plastic cross? The touchscreen control might look awkward at first, but it feels perfectly comfortable. Also, since every tool and weapon is controlled via the touchscreen it would become too confusing to constantly switch back and forth from the D-pad to the stylus. if you want to control a character with a D-pad, try playing any other video game ever made. The sea-travel can seem a bit monotonous, but there's usually something to do on the way, and there are ways around it.
Runner Up:

Contra 4: This was the first game in a long time to "feel" like a Contra game. The fast-paced shooter is one of the best portables released this year and deserves recognition, but the joy it takes in its difficulty makes it a game not for everyone, and besides taking advantage of both screens the only real reason for this game to be on the DS is because it would look ridiculous on any other platform. What the game needs is a boomerang you control by drawing its path with the stylus.
Final Fantasy Tactics: The War of the Lions: The PSP release of the nine-year-old PlayStation classic, FFT: War of the Lions is possibly the best RPG available on Sony's handheld and is an absolute requisite purchase if you owned and loved the original. However, this fresh version does feature some subtle changes that tend to annoy fans, including slower spell animations, adjusted dialogue (though we find this a plus), and the lack of online multiplayer. Considering the huge potential for online battles as opposed to just ad hoc (which requires two PSPs and two copies of the game), this is a significant drawback.



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