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GB Review: Spider-Man: Web of Shadows (360)Posted 3:42pm Tue Nov 18, 2008 by Aaron Dunlap Tags: review, SpiderMan Web of Shadows, Xbox 360, Treyarch, Shaba, Activision
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Spider-Man: Web of Shadows is Treyarch's first Spider-Man game not based on a movie. The gameplay, especially in combat, is a step up from previous Spidey titles but the story is short and unsatisfying. Too much emphasis is placed on a half-baked "choose your fate" branching storyline that quickly devolves into a non-stop series of boss fights. The ability to switch between red and blue Spider-Man and black-suited symbiote Spider-Man is novel, but wasted. People like me who pine for a game with Spider-Man 2's quality of web slinging with a decent game attached might be satisfied, but not impressed. This game is worth a rental for Spidey fans or any curious gamer, but at the end you wont be itching for more.

score: 3 out of 5

Click here for an explanation of our review and scoring format.

Spider-Man is probably the perfect character for video games. He can jump higher than anyone; he can walk, run, and sit on walls; he can beat up multiple attackers with blinding speed and feline agility; and he can swing around town on webs he shoots from his wrists. If ever there was an entity better suited for virtual representation, I'd like to hear it.

He's had a spotted past in games. I have no qualms saying that Spider-Man 2 on the Xbox is one of my favorite games to play. Altogether, the game is a wreck, but it's the web swinging I love. I could sit in front of that game for hours doing nothing but swing around its digital Manhattan. It just felt right in that game. You could feel the weight of Spidey as he grabs a fresh webline, feel the G-forces as he reaches the apex of a swing, feel the wind sheer off his body as he pulls his legs in and kicks out at just the right moment to maximize airtime and distance. That game is the perfect Spider-Man webslinging simulator. Every game since then has tried to be a better game, cramming in more story or more combo attacks and celebrity voices, abandoning the web mechanics altogether. Spider-Man 3 was a complete waste. How couldn't it be? It was rushed to come out with the movie, which itself was a waste.




Spider-Man: Web of Shadows is different. It's not based on a movie or a particular series of comics (like Ultimate Spider-Man). If I had to describe Web of Shadows as intrinsically as possible, I'd say that it is Treyarch and Shaba Games' attempt to create a Spider-Man game that perfectly captures not only the feeling of swinging like Spidey, but the feeling of being Spidey. Not being bound or hurried by the release date of some summer movie, this game actually stands a chance of accomplishing that.

The web swinging is simplified and made more efficient, for sure, but the the focus this time around seems to be on the combat. Previous Spider-Man games have always been heavy on combo-attacks, but never very much fun. You never got the feeling during combat that you could do everything Spider-Man could, only that you were playing a watered-down beat-em-up tacked onto a web-swinging game. This time around, it feels much better. Combat makes heavy use of Spider-Man's abilities, and allows (at last) to make use of Spidey's best advantages in combat: his speed and ability to stay airborn.

How silly is it for Spider-Man, a man who can walk on walls and lift himself or anything else into the air with ease, to be seen standing with two feet on the ground, throwing punches against enemies? In Web of Shadows, there's no need to stay on the ground for the sake of grounded baddies. Better to knock them up into the air, where you're free to mangle their helpless bodies. The most welcome addition is the ability to "web strike," or zip yourself up to an enemy from far away, get in a quick attack, and then bounce out before he knows what hit him. You can string together web strikes and clobber dozens of enemies, one at a time, bouncing from head to head, staying in constant motion the entire time.

Treyarch's previous Spider-Man games have all been so-called "sandbox games" like Grand Theft Auto where an entire city is under your control, and you can attempt story-based missions at your leisure. This time around, the game is much more linear, but built around a sandbox architecture. You can still go anywhere in the city, and you still start missions by approaching specific characters and starting them, but there are no real alternatives. There are no real side-missions, and the random crimes you'll encounter just by wandering around aren't very engaging.

No, the game sees itself as linear and story-based, and shouldn't be ashamed for it.

The story itself involves the return of Venom and the black symbiote, and its eventual attempt to spread its inky tentacles across the whole city. Early in the game, Spider-Man gets re-introduced to the symbiote and through much of the game is free to switch between normal (red and blue suit) Spider-Man and symbiote (black suit) Spider-Man. Herein lies the biggest bullet point in the game's sell-sheet.

The game insinuates that your actions as either red/blue Spidey or black Spidey affect how the story branches. This is partially true. There are several points during the story where you're given the option to follow either a "good" path (marked by a red/blue Spidey icon on screen) or a "bad" path (marked by black Spidey). Whether you chose to be red/blue or black Spider-Man within the game itself makes no difference, and is altogether pretty arbitrary. Each suit has its strengths and weaknesses as far as combat and agility go, but it really just comes down to your choice of outfit. The branching storyline is controlled by your selection of the good/bad path, and when you're playing a super hero does it make that much sense to ask the player if he wants to do something good, like save somebody, or something bad, like let them die? Sure, after playing through the game once as a goodie two-shoes you might go through again to see what lies on the dark side, but the so-called conflict between good ol' Spider-Man and his evil suit doesn't come across very well when you're basically given the options of "be good" or "be bad."

It would be better if the branching paths in the story were based on your actions and not simply your selection of them. If the black suit had a more noticeable advantage in-game, maybe I'd be more tempted to use it. Maybe the game could keep track of how often you use the black suit or how much damage you cause with it, and from that make it harder and harder to go without it. Then, based on which suit you've spent the most time with, the story can branch however it likes. This is what I thought was going to happen. This is how the marketing material makes it sound.

Altogether, the story mode is somewhat satisfying but brief. The intention is probably to let people try the various branches, but I can't imagine it being too enticing.


Once you've beaten the game, you can't re-load your saved game and freely roam the town with all of your upgraded and unlocked abilities, nor can you start a new game with your earned abilities. This is a huge, huge problem for me. You spend the whole game unlocking and upgrading attacks and combos, and then after a boss fight wherein you can't even use them, they're completely wasted. I feel like I wasted all that time.

As I said, I can spend hours inside Spider-Man 2 ignoring the missions and just swinging around, looking for collectible items, earning points, unlocking new combos. Spider-Man: Web of Shadows doesn't really allow for this. It's a shame, really, because the swinging sure is fun.

I'm left at an impasse. I can't recommend this game for fans of Spider-Man video games. For people who don't really care, the more refined package and far fewer bugs compared to previous Treyarch Spidey games, as well as it being the first one truly designed for next-gen (although from the graphics you might not know it), it might be worth a rental.

They've finally made a game that feels like being Spider-Man, now they just need to make one with a satisfying game on top of it.

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