“In Battle of Europe, we tried to keep the unique atmosphere of World War II air-fights. There were no complicated automatic systems inside aircrafts at that time; pilots controlled everything by themselves. Our game gives players the possibility to realize this reality and experience it first-hand,” says Juri Pazinich, Lead Game Designer at MAUS Software.
“I am absolutely thrilled to be a part of this project. Battle of Europe has the potential to bring the experience of being an RAF flying ace to a whole new level,” says Jay Podilchuk, the Producer at Strategy First.
“We are satisfied to be working with a famous game publisher and hope to deliver an exceptional product to arcade fans worldwide. Our partnership allows us to join the MAUS Software game development expertise with the marketing and distribution experience of Strategy First,” says Dr. Juri Stern, CEO of MAUS Software.
Originally written by Tim Grube
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